Code Masters
Combining all coding skills into advanced, multi-level projects.
Course Overview
- Tools / Languages
- Scratch (block-based coding, advanced projects)
- Prerequisites
- Completion of Byte Beginners Level 2 or strong prior Scratch experience (ability to create multi-sprite games with loops, conditionals, and scoring)
- Technical Requirements
- Chromebook, Mac, or Windows PC
- Reliable Internet connection
- Speakers, microphone, and webcam (for live classes)
Detailed Curricululm
Week 1:
- Skills: Nested loops, sequencing, timing
- Activity: Loops Within Loops – Dance Battle
- Outcome: Student programs a dance-off between sprites using advanced loops.
Week 2:
- Skills: Conditionals, sensing, reactions
- Activity: Smart Sprites – Obstacle Course
- Outcome: Student codes sprites that respond to obstacles in an interactive course.
Week 3:
- Skills: Cloning, randomization, multiple characters
- Activity: Clone Army – Alien Invasion
- Outcome: Student builds a game with waves of alien clones to defeat.
Week 4:
- Skills: Variables, scoring, power-up mechanics
- Activity: Power Ups – Super Jumper
- Outcome: Student creates a jumping game where players collect power-ups for extra points.
Week 5:
- Skills: Lists, data storage, score history
- Activity: List Magic – High Score Tracker
- Outcome: Student codes a scoreboard that saves top scores between rounds.
Week 6:
- Skills: User input, branching logic
- Activity: Choose Your Path Story – Part I
- Outcome: Student begins a “choose your adventure” interactive story.
Week 7:
- Skills: Lists, multiple endings
- Activity: Choose Your Path Story – Part II
- Outcome: Student completes their interactive story with choices leading to different endings.
Week 8:
- Skills: Advanced variables, timed conditions
- Activity: Virtual Pet 2.0
- Outcome: Student codes a more complex virtual pet that gets hungry, bored, or sleepy.
Week 9:
- Skills: Combining loops, clones, scoring
- Activity: Arcade Challenge – Space Blaster
- Outcome: Student creates an arcade-style shooting game with multiple enemy waves.
Week 10:
- Skills: Project planning, game design principles
- Activity: Capstone Prep – Game Design Workshop
- Outcome: Student plans their final capstone project with storyboards and flowcharts.
Week 11:
- Skills: Advanced coding, creative design
- Activity: Capstone Project Part I – Original Game
- Outcome: Student begins building their capstone project (original game or interactive app).
Week 12:
- Skills: Debugging, testing, presentation skills
- Activity: Capstone Project Part II – Showcase
- Outcome: Student completes and presents their original project to the class.
No Session 2 Available
Instructor
Course Format
| Schedule | 2x a week |
|---|---|
| Tuition | $480/12 weeks |
| Available Day/Time | Mondays & Fridays (6:10 – 7PM EST) |