Byte Bridge Academy

Code Masters

Combining all coding skills into advanced, multi-level projects.

Course Overview

Tools / Languages
Scratch (block-based coding, advanced projects)
Prerequisites
Completion of Byte Beginners Level 2 or strong prior Scratch experience (ability to create multi-sprite games with loops, conditionals, and scoring)
Technical Requirements
Chromebook, Mac, or Windows PC
Reliable Internet connection
Speakers, microphone, and webcam (for live classes)

Detailed Curricululm

Week 1:

  • Skills: Nested loops, sequencing, timing
  • Activity: Loops Within Loops – Dance Battle
  • Outcome: Student programs a dance-off between sprites using advanced loops.

Week 2:

  • Skills: Conditionals, sensing, reactions
  • Activity: Smart Sprites – Obstacle Course
  • Outcome: Student codes sprites that respond to obstacles in an interactive course.

Week 3:

  • Skills: Cloning, randomization, multiple characters
  • Activity: Clone Army – Alien Invasion
  • Outcome: Student builds a game with waves of alien clones to defeat.

Week 4:

  • Skills: Variables, scoring, power-up mechanics
  • Activity: Power Ups – Super Jumper
  • Outcome: Student creates a jumping game where players collect power-ups for extra points.

Week 5:

  • Skills: Lists, data storage, score history
  • Activity: List Magic – High Score Tracker
  • Outcome: Student codes a scoreboard that saves top scores between rounds.

Week 6:

  • Skills: User input, branching logic
  • Activity: Choose Your Path Story – Part I
  • Outcome: Student begins a “choose your adventure” interactive story.

Week 7:

  • Skills: Lists, multiple endings
  • Activity: Choose Your Path Story – Part II
  • Outcome: Student completes their interactive story with choices leading to different endings.

Week 8:

  • Skills: Advanced variables, timed conditions
  • Activity: Virtual Pet 2.0
  • Outcome: Student codes a more complex virtual pet that gets hungry, bored, or sleepy.

Week 9:

  • Skills: Combining loops, clones, scoring
  • Activity: Arcade Challenge – Space Blaster
  • Outcome: Student creates an arcade-style shooting game with multiple enemy waves.

Week 10:

  • Skills: Project planning, game design principles
  • Activity: Capstone Prep – Game Design Workshop
  • Outcome: Student plans their final capstone project with storyboards and flowcharts.

Week 11:

  • Skills: Advanced coding, creative design
  • Activity: Capstone Project Part I – Original Game
  • Outcome: Student begins building their capstone project (original game or interactive app).

Week 12:

  • Skills: Debugging, testing, presentation skills
  • Activity: Capstone Project Part II – Showcase
  • Outcome: Student completes and presents their original project to the class.

No Session 2 Available

Instructor

Instructor Thumbnail

Course Format

Schedule

2x a week

Tuition

$480/12 weeks

Available Day/Time

Mondays & Fridays (6:10 – 7PM EST)

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