Scratch Basics
Learning coding fundamentals through fun animations & simple stories.
Course Overview
Tools / Languages
- Scratch (block-based coding)
- Prerequisites
- None (perfect for beginners)
- Technical Requirements
- Chromebook, Mac, or Windows PC
- Reliable Internet connection
- Speakers, microphone, and webcam (for live classes)
Detailed Curricululm
Week 1:
- Skills: Intro to Scratch, sequencing, events
- Activity: Think Like a Coder – Dance Party
- Outcome: Student creates their first animation where a sprite dances to music.
Week 2:
- Skills: Sprites, backdrops, text, creativity
- Activity: Exploring Sprites & Stages – Ice Cream Party Card
- Outcome: Student designs a fun birthday card with an ice cream cone, balloons, and animations.
Week 3:
- Skills: X-Y coordinates, motion blocks, rotations
- Activity: Making Things Move – Grab the Ice Cream Maze
- Outcome: Student codes a maze game where a character navigates to grab ice cream.
Week 4:
- Skills: Dialogue, scene changes, timing
- Activity: Storytelling – Cartoon Adventure
- Outcome: Student creates a short animated story with characters and background changes.
Week 5:
- Skills: Motion, space-themed design, loops
- Activity: Rocket Adventure Part I – Rocket to the Moon
- Outcome: Student programs a rocket game where a rocket travels through space.
Week 6:
- Skills: Conditionals, scoring, debugging
- Activity: Rocket Adventure Part II – Asteroid Blaster
- Outcome: Student adds asteroids, scorekeeping, and game-over logic to their rocket game.
Week 7:
- Skills: Broadcasting, receiving messages, customization
- Activity: Character Creator – Avatar Maker
- Outcome: Student builds an interactive project where users design their own characters.
Week 8:
- Skills: Cloning, randomization, speed control
- Activity: Clone & Animate – Candy Rain
- Outcome: Student codes a game where candy falls from the sky and players catch as many as possible.
Week 9:
- Skills: Sound blocks, interactivity, event triggers
- Activity: Music & Sound Effects – DJ Scratch
- Outcome: Student creates a virtual DJ game where clicking sprites plays beats and music.
Week 10:
- Skills: Variables, scoring, loops
- Activity: Game Mechanics & Scoring – Zombie Tag
- Outcome: Student builds a tag game where players chase zombies and track their score.
Week 11:
- Skills: Combining skills, advanced motion, planning
- Activity: Capstone Project Part I – Superhero Showdown
- Outcome: Student starts a superhero vs. villains game, building the hero’s movement and controls.
Week 12:
- Skills: Debugging, polishing, presentation
- Activity: Capstone Project Part II – Superhero Showdown Finale
- Outcome: Student completes their superhero game with villains, scoring, and a showcase presentation.
No Session 2 Available
Instructor
Course Format
| Schedule | 2x a week |
|---|---|
| Tuition | $480/12 weeks |
| Available Day/Time | Mondays & Thursdays (4:10 – 5PM EST) |