Byte Bridge Academy

Scratch Basics

Learning coding fundamentals through fun animations & simple stories.

Course Overview

Tools / Languages

Scratch (block-based coding)
Prerequisites
None (perfect for beginners)
Technical Requirements
Chromebook, Mac, or Windows PC
Reliable Internet connection
Speakers, microphone, and webcam (for live classes)

Detailed Curricululm

Week 1:

  • Skills: Intro to Scratch, sequencing, events
  • Activity: Think Like a Coder – Dance Party
  • Outcome: Student creates their first animation where a sprite dances to music.

Week 2:

  • Skills: Sprites, backdrops, text, creativity
  • Activity: Exploring Sprites & Stages – Ice Cream Party Card
  • Outcome: Student designs a fun birthday card with an ice cream cone, balloons, and animations.

Week 3:

  • Skills: X-Y coordinates, motion blocks, rotations
  • Activity: Making Things Move – Grab the Ice Cream Maze
  • Outcome: Student codes a maze game where a character navigates to grab ice cream.

Week 4:

  • Skills: Dialogue, scene changes, timing
  • Activity: Storytelling – Cartoon Adventure
  • Outcome: Student creates a short animated story with characters and background changes.

Week 5:

  • Skills: Motion, space-themed design, loops
  • Activity: Rocket Adventure Part I – Rocket to the Moon
  • Outcome: Student programs a rocket game where a rocket travels through space.

Week 6:

  • Skills: Conditionals, scoring, debugging
  • Activity: Rocket Adventure Part II – Asteroid Blaster
  • Outcome: Student adds asteroids, scorekeeping, and game-over logic to their rocket game.

Week 7:

  • Skills: Broadcasting, receiving messages, customization
  • Activity: Character Creator – Avatar Maker
  • Outcome: Student builds an interactive project where users design their own characters.

Week 8:

  • Skills: Cloning, randomization, speed control
  • Activity: Clone & Animate – Candy Rain
  • Outcome: Student codes a game where candy falls from the sky and players catch as many as possible.

Week 9:

  • Skills: Sound blocks, interactivity, event triggers
  • Activity: Music & Sound Effects – DJ Scratch
  • Outcome: Student creates a virtual DJ game where clicking sprites plays beats and music.

Week 10:

  • Skills: Variables, scoring, loops
  • Activity: Game Mechanics & Scoring – Zombie Tag
  • Outcome: Student builds a tag game where players chase zombies and track their score.

Week 11:

  • Skills: Combining skills, advanced motion, planning
  • Activity: Capstone Project Part I – Superhero Showdown
  • Outcome: Student starts a superhero vs. villains game, building the hero’s movement and controls.

Week 12:

  • Skills: Debugging, polishing, presentation
  • Activity: Capstone Project Part II – Superhero Showdown Finale
  • Outcome: Student completes their superhero game with villains, scoring, and a showcase presentation.

No Session 2 Available

Instructor

Instructor Thumbnail

Course Format

Schedule

2x a week

Tuition

$480/12 weeks

Available Day/Time

Mondays & Thursdays (4:10 – 5PM EST)

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